Two months later, here we go with a new update for this popular Extension! A new delegate function has been included in the SDKs to handle when the user closes a Rewarded Video Ad, so you’ll be able to get that event in the Social Asynchronous Events thanks to the
GADDidCloseVideo macro. You were able to know for example when the user completed watching a Rewarded Video Ad and now you’ll also know when the user has closed the Rewarded Video Ad. A great way to understand better the path that follow your users through your game 👍
I’ve also fixed some bugs after Molly reported me a crash in her game due to a NullPointerException, thanks Molly!
All this changes and the latest SDK versions are available for both GameMaker Studio platforms. For GMS 1.4 I’ve updated the Firebase AdMob SDK Extension to the version 1.9.0. It includes the new Firebase AdMob Android SDK 15.0.1 and the Firebase AdMob iOS SDK 7.30.0 released on 12 April 2018 and 26 March 2018 respectively.
Firebase AdMob iOS SDK 7.30.0 Changelog:
- Bug fixes and performance improvements.
Firebase AdMob Android SDK 15.0.1 Changelog:
- Native ads: Added the Unified Native Ad API. This combines
NativeContentAdsinto one new type:
For GMS 2.1 I’ve updated the Firebase AdMob SDK Extension to the version 2.9.0. It also includes the new Firebase AdMob Android SDK 15.0.1 and the Firebase AdMob iOS SDK 7.30.0, plus all the other changes already mentioned.
As usual, if you want to check the progress of this GameMaker Extension you can also do it in the public Trello Board.